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If for some reason you decide to send archers or some other unit with a ranged attack, move them up next to the catapult and the catapult will over-shoot them. After the catapult fires, “stop” your units and they will automatically fire and get 2 dirct hits, most likely destroying the catapult. One of the bastillas will probably get slightly hurt. If you send bastillas, make them “move” toward the catapult until the enemy fires. Make sure that the knights don’t go one after the other, or the 2nd or 3rd knight will get hit with the blast. Depending on what I have, I will either send 2 bastillas, or 2 to 3 knights out to kill the catapult. Catapults are slower than other units, so they probably get close after you have killed the other attackers. Ha, ha! Get it? RIGHT! :) Catapults are usually the only thing that would cause you to have your defensive line retreat. In the right picture, the dragon only damages one unit per attack. Position your archers like the second picture.Ĭan you see why? In the left picture, each time the dragon attacks, he damages at least 2 or 3 units, because the trail of fire continues beyond his target. The worst thing you can do in a dragon attack is to position your units on after another like in the first picture. If you are playing a level where dragons (or griffins) attack your town make sure you build archers, and a lot of them. A line like the one below will kill or seriously damage quite a few attackers before they get to your defensive line. Be careful not to overlap runes, as they will be wasted. Place a line of runes about 6 squares before defensive line. If you’re fast enough, the “bloodlust” spell will enable you to kill attackers rather quickly, but it is pretty hard to cast it on your defenders in time before the attackers get to your defensive line. If you’re playing as the nasty little Orcs, a defense is not as easy to maintain. The heal spell will enable you to focus on building an offense, because you will not need to continuously build defenders. Use the heal spell to replenish your health after each attack, or during an attack if the need be. Once you get Churches, immedietely research paladins, and then the “heal” spell ( only humans have this spell). Bastillas are also great at killing axe throwers and archers, and sometimes an enemy will retreat once he sees the But the shots WILL hit the area right behind the attacker, killing anything there.
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They will always fire at the first guy, and unless the enemy is very slow, the shots will miss. The bastillas ( or catapults ) in the back are huge helps. If the enemy approaches from another side, rotate your defense accordingly. In this picture, the enemy comes from the top. It is always good to have about 2 bastillas behind the archers. The most basic defense is a row of 4 or more knights, then at least 6 archers right behind them, in a single row.
#Warcraft 2 cheat codes how to#
Depending on what mission you are on, you may know how to use different types of units. With a good defense, you will have enough time to create a good offense. Here goes!Ī defense is perhaps the most vital thing in any war effort. I mainly play as Humans, so I will be refering to the units as the Human version. My lava lamp is making wierd bubbles, and I’m racking my brain to try to think of all of the strategies I have used in Warcraft 2. Well, here I am with the Warcraft 2 manual, a bag of chips and a glass of soda. This guide is just a few strategies that helped me play the game. This guide is not a product of Blizzard Entertainment. * The Warcraft 2 Strategy Guide from Blizzard Entertainment should be out soon, and will probably be a lot better than this. O texto é de autoria de Paul O’Keefe, contém os códigos de trapaça do jogo e está em inglês. Segue um guia de estratégias não oficial para o Warcraft 2 ( Warcraft II: Tides of Darkness).